To create this effect, I went into Houdini, imported the geometry of the house, and then created 3 emitters (cubes that were placed just on the surface of the roof). Each of these emitters had a "fire" effect placed on it, which contains smoke with it. Each of the fires' containers were scaled up in the y-axis so that the fire and smoke could float up at a higher distance. I adjusted the fires smoke by adding in red and making orange and red dominate most of the fire's color. I also adjusted the smoke's color to create a dark smoke. To create the 3D appearance of the fire, I added in a distance light and adjusted the smoke density so that the smoke would have darker shadows from the the light - giving it more depth. The smoke and fire's dissipation was adjusted respectively to the fire that was being worked on.
In the end, I am happy with the final product. The only issues that I really ran into was realizing how sensitive the fire and smoke are to the dissipation numbers, and the render times took a long time. The flip book took five and a half hours to render out (170 frames), and the fire took six and a half hours to render out (120 frames). This was the most difficult part of the process. Other than that, I now realize how amazing projects can become by using Houdini Pyro and I will be able to make great use of this in future projects!
Below I have attached my final render, along with the flip book of the final render. Thank you and enjoy!
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