Picture to the Left: This is a UV snapshot of the metal scraper that I needed to texture in the given scene. I learned how to layout these UV's by cutting and unfolding the UV's, sewing them together dependent on the material that the area consists of, and laying them out properly in the 0-1 space. After I completed this project, however, I realized that I could of improved the UV layout of the handle (on the left) because one side of the handle curves too much and it resulted in a distorted texture.
Picture to the Left: In this photo, you can see the sticker (Vans sticker) and the dirt spot (next to the sticker) that I created using layered textures in Maya's hyper shade. I learned how effective this method can be to create the specific output that you are looking for, depending on the scene.
Picture to the Right: This photo shows the final look of the metal scraper after the texture layout was applied to it. The texture appears to be realistic and not distorted, making it more life like for the audience.
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