Friday, October 10, 2014

Software Technology: Kooshball

This month I am taking Software Technology at Full Sail. In this class, we are learning how to model in different software programs (other than Maya and ZBrush) such as Houdini and Soft Image so that we will have a more diverse knowledge of how to model and which software would work best for a specified project. We are also learning different modeling techniques - newly introduced as well as old techniques - for future reference and to help improve our modeling skills.

Yesterday, we learned created a Kooshball in Houdini. This was the first time I have ever used Houdini, but I quickly learned that the nodes worked very similar to Nuke, and the scripting was similar to the scripting we would do in Maya for rigging purposes. Also, this helped open up a new way for me to model and create objects that would be very difficult to create in other software programs.

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