Here a progress update of the rig I am currently working on! I was having some binding (skinning) issues at first, and I need to fix her bikini top as it does not deform correctly with the torso of the body when the spine is rotated. Also, I am going to be adding in some helper joints to the knees and elbows today for better deformations. This week, I mainly focused on adding in various attributes to the feet, toes, and fingers. There are FK controls as well as attributes so that the animator will feel comfortable with the rig, whatever their preference may be.
Now, I can get started on the facial rig! I will be using a mixture of blend shapes and joints placed directly on the face. The blend shapes will be driven by a icon GUI placed right next to the head of the character, and the joints will be driven by icons directly on the face. There will be a feature within the GUI to control the visibility of the icons on the face for the animators. Hope you all enjoy!! I can't wait to finish this rig and get it animated for my demo reel that will be located atwww.shannongilmorecgworks.com smile emoticon
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