Hey guys! Here is a little update of the facial rig portion of my project (click the link below).
All critiques are highly encouraged and appreciated!
I created my blend shapes and set up the joint-based facial rig. Also, I added in a slight eye tug (or "fleshy eyes") on the skin around the eyes. Obviously, I still need to work on some of the weight painting and correct the blinks with some in-between blend shapes and correcting my weights some more. This week, I will create the GUI for the facial movements that will be placed right next to the head. I will also create attributes on the head control icon that will also be usable for the facial movements. I am creating two control systems (GUI and the attributes) so that it will easy for the animator to choose their preference and feel comfortable with the rig.
I will post up a better motion test soon, I just wanted to update what I am working on as soon as I could. Thank you for your time!
http://youtu.be/jORKp6GWz8U
No comments:
Post a Comment